Can a PlayStation turn you into a boy racer?

In the past, computer games have been blamed forIt's just a shame there are quite so many obvious
everything from teenage obesity to acts of murder,flaws in the theory.
and the complaints show no sign of letting up.For starters, what the BSM study fails to take into
Any game which promotes a particular vice, we areaccount is that young male drivers in their teens and
often told, predisposes its more impressionable playersearly twenties are practically predisposed to taking
to commit that vice in their everyday lives. And asrisks, which is why young driver car insurance
each new game gets more immersive and lifelike, sopremiums for this age group are so ridiculously high.
the dividing line between computer fantasy and realitySure they're impressionable and the sight of fast cars
becomes more blurred.in a computer game might spur them on; but so would
Aside from all the Mary Whitehouse-esque nay-saying,any film with a car chase or even the sight of another
this leads to some rather exotic court cases; such asdriver speeding by.
the time a 45-year-old Belfast man explained robbing aComputer games taken on their own represent at
lingerie shop by saying he believed he was a magicalworst a small fraction of the reason young drivers
elf named Beho. Of course, Beho was the man'stake risks at the wheel. Singling out their influence is
in-game alter ego.thus both short-sighted and rather unhelpful.
Recently, two independent research bodies haveThe root of the problem with the Munich experiments,
cooked-up a new accusation to level at gameson the other hand, is the fact of their being so
developers - namely that playing racing games makeshopelessly dependant on the technology they set out
you a bad driver.to discredit.
The first, carried out by driving school BSM, was partFor instance: why would one expect somebody who
of a poll of 1,000 drivers. Each was asked if they tookhas been playing a computer racing game to sit down
more chances on the road after a gaming session -at a different computer - running a much less
and 27 percent of those aged under 24 admitted thatimmersive driving simulation - and take it as seriously
they did.as real driving?
The second study was carried out by researchers atDriving and pressing a key at the right moment are
Ludwig-Maximilians University in Munich, and took atwo very different things - and so the claim that
more exhaustive, three-pronged approach.simulated racing affects your performance in a real
The first part of the Munich study echoed the earliercar remains unfounded on the basis of the second
BSM one. 290 people were asked about their drivingtest.
habits, their accident records and how often theyAs this was the only one of the three to directly test
played driving games. The results appeared to linkso-called �driving' abilities - the remaining
regular simulated racing with a more aggressive,sections dealing instead with memories and emotional
competitive driving style on real roads, and a greaterresponses - the results of the Munich study amount to
number of RTAs.little more than a suspicion about racing games and
The second part involved their watching 15 videodriving performance.
sequences of a driver approaching different riskyThey've perhaps proved that an activity which
situations, much like the hazard perception section offeatures simulated risk-taking makes us think about
the UK driving test. Participants were asked to press ataking risks - but surely we could all have guessed that
key at any point when the risk became too great tomuch beforehand?
ignore.In fact, today's drivers have got much more to gain
Of the 68 who took part, those who had not playedfrom computers than they have reason to fear them.
racing games beforehand performed better when itBesides carrying out a lot of the research which keeps
came to spotting the risks and pressing the key.us safe on the roads, through improved vehicle
For the final section of the study, 83 people were tolddesigns and greater public awareness of the dangers,
to play either racing or �neutral' (i.e. football)computers also help mechanics diagnose car trouble
games for a set period of time and then asked howand make our driving theory tests more thorough.
they were feeling. Typical responses from the racingAnd of course, without computers we'd all still be
set indicated a desire to go out and take risks,ringing round twenty or thirty different car insurance
whereas the neutral gamers were left unaffected.firms every time we wanted a competitive car
So there you have it: four separate results from twoinsurance quote.
independent research groups, all of which suggest thatHoot Car Insurance
playing a little Gran Turismo is going to turn you into aSupplying vehicle insurance for younger drivers in the
boy racer.UK.